Shape the motion
Pull, Push, Ease, Noise, Wave, Smooth and Rough adjust value and timing without rebuilding curves by hand.
A compact animation toolkit embedded directly in Maya Graph Editor and shaped around the commands I use every day.
Problem → solution
I needed a focused set of daily animation commands inside Maya Graph Editor, without searching through large menus or opening another toolbox.
Pull, Push, Ease, Noise, Wave, Smooth and Rough adjust value and timing without rebuilding curves by hand.
Tweener, Blend to Ease and Blend to Tangent provide direct control over spacing and tangent influence.
Infinity modes, reverse animation, selection tools and key-timing utilities stay in one predictable row.
Blend to Tangent reacts to the selected handle, Reverse Animation preserves useful timing, and Bake from Last Selected transfers reference key timing.
Familiar interaction ideas were inspired by animBot; the current Python implementation and Graph Editor integration were built for my own workflow and tested in Maya 2025 on macOS.